Madden 24 All-Madden Simulation Sliders From canes21 (2024)

From mods to sliders, the community is always looking for ways to improve Madden 24, and OS user canes21 has been tinkering with this set of sliders for months.

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As most slider sets go, these have gone through various iterations and they’re another option for folks to try out as the NFL Playoffs roll on. Right now, obviously the fatigue bug is causing issues for everyone, but assuming EA fixes that at some point it will be easier to judge gameplay again. These sliders also have a version that goes with the “Competitive” game style and then another with the “Simulation” game style.

Here is canes21 to explain what he tries to get out of his sliders, and then I’ll also list the sliders after that.

Madden 24 All-Madden Simulation Sliders From canes21 (1)

All-Madden Simulation Sliders

My ultimate goal when creating sliders is to generate a challenging experience that also plays out authentically and gives realistic and believable stats at the end of the day.

These sliders, like all other sets, are not for everyone. If they don’t play out in a fun manner for you, that’s alright. There are other sets out there that I know will play well for many. There are many talented slider creators on this board.

Now, I wanted to lay out the way I play the game so you can feel free to play in a similar manner or not. Just take into account where our playstyles may differ and how that may impact certain factors in the gameplay.

First, I play no switch on defense. I control whoever the highest rated player on defense is and user them the entire game. The reason I do this is to make the higher rated players feel more impactful and it allows my 10 other teammates on the game to matter, so building a skilled defense as a GM matters more, imo.

Second, I do not do anything the CPU cannot do pre-play. So I don’t hot route, send players in motion voluntarily, etc. I audible, flip plays, and ID the Mike. That’s it. While I love all the tools EA has given us, I do not like the fact that the CPU cannot use most of the tools, so I do all I can to remove any possible advantage I can have over the CPU do to limitations in the game itself.

Third, I only call plays on one side of the ball. What this means is if I am playing as a defensive head coach, then I call the defensive plays however I see fit, but on offense I use the Ask Coach or whatever it’s called nowadays to pick my plays. I’ll scroll through the suggested plays, but that’s it. I don’t seek out specific formations and call plays on offense like I do on defense. And, obviously, if I am using an offensive head coach then I do the inverse.

Fourth, I basically super sim all special teams plays. This is for multiple reasons. One, I as a user will likely never miss any easier FG’s with how easy kicking is in the game. Two, blocks are basically non-existent again, but they do happen when super simming. Three, the CPU is in love with the idea of punting the ball straight out of bounds for 21 yards. The only times I might play a 4th down out are when it’s the game trying to kick some 60+ yard FG. I will manually punt it myself, or field their missed FG and try to get a touchback if possible to simulate them having punted. Also, sometimes the game will say the CPU picked a FG or Punt Formation on a 4th and short situation, but then the super sim plays out a normal play, so when I have a gut feeling that may happen, I just field the punt or watch their FG attempt to ensure that doesn’t happen.

Madden 24 All-Madden Simulation Sliders From canes21 (2)

All-Madden Simulation Sliders V 1.2

Game Options
All-Madden
Simulation
15 minute quarters (personal preference)
16 seconds accelerated clock (personal preference)
Ball Hawk Off
Heat Seeker Off
Injuries: 42 (haven’t fully tested this in franchise yet)
Fatigue: 90 (still testing, auto subs not working properly)
Player Speed Parity Scaled: 95

Penalties
All 95 except Face mask & Illegal Block in the Back at 55 with Roughing the Passer at 50

Player/CPU Skill
QB Accuracy: 25/20
Pass Blocking: 12/25
WR Catching : 50/44

Run Blocking: 0/50
Ball Security: 26/21

Reaction Time: 90/95
Interceptions: 20/15
Pass Coverage: 95/98

Tackling: 60/60

Special Teams are all at 50 since I sim 99% of the special teams plays.

Comp Version 1.1

Game Options
All-Madden
Competitive
10 minute quarters
Accelerated Clock On – 20 Seconds
Ball Hawk Off
Heat Seeker Off
Injuries: 42 (really is user preference here)
Fatigue: 100 (comp has a reduced fatigue rate, so a higher value is needed)
Player Speed Parity Scaled: 100

Penalties
Offsides 95
False Start 85
Holding 95
Facemask 60
Block in the Back 60
Roughing the Passer 55
Def PI 95

Player/CPU Skill
QB Accuracy: 25/8
Pass Blocking: 8/26
WR Catching : 47/45

Run Blocking: 0/99
Ball Security: 6/11(If you play Lamar Jackson, raise this to at least 15 as he seems bugged in game in my testing)

Reaction Time: 80/100
Interceptions: 16/11
Pass Coverage: 65/100

Tackling: 56/62

Special Teams – I do often sim these like I have said before, but sometimes I feel like not doing it for presentation purposes, so I have tested some values out to get a better experience here.

All default 50 except…

FG Accuracy 36
Punt Accuracy 90 (any help the CPU can get pin pointing their coffin corner attempts is needed)

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Madden 24 All-Madden Simulation Sliders From canes21 (2024)

FAQs

What is the easiest Madden difficulty? ›

Skill Level allows you to choose either Rookie, Pro, All-Pro, or All- Madden. Rookie is the easiest level and All-Madden is the most difficult. Game Style allows you to choose how you want to play the game.

What to expect in Madden 24? ›

Madden NFL 24 introduces an upgrade to our passing system. New Jump and Dive passes for players like Patrick Mahomes and Josh Allen to improvise when they need to get a clear passing lane. We added more no-look pass animations. On top of that, we've improved our pass animation system for better visuals and targeting.

What does the fatigue slider do in Madden? ›

Lower value means players will fatigue slower. This option has a value range of 0 to 100. The default is set to 50. Adjust the slider to increase or decrease the minimum in game speed for players.

What do the sliders mean in Madden 23? ›

Sliders give you the ability to increase the efficiency of the stat you are changing. Some players prefer to play on All Madden and put the sliders close to zero. Some players put the sliders just below 50 for some stats and above 50 for others.

Has anyone been rated 100 in Madden? ›

For two years there were players who were given a 100 overall rating, but Madden quickly took that feature out. The only players to be named to the 100 Club were Barry Sanders, Jerry Rice, Shannon Sharpe, Mark Chmura, Tony Boselli, Mike Alstott and Deion Sanders spread out form Madden 1999 and Madden 2000.

What is the hardest difficulty in Madden 24? ›

Game Difficulty allows you to choose how difficult game play and CPUs will be when playing against them.It includes Rookie, game play for beginners; Madden,gameplay for moderate players, All-Madden,for seasoned players, and All-Pro, for the most experienced players.

Is Madden 24 graphics better than 23? ›

Madden NFL 24 brings improved graphics, including more realistic player models and updated visuals, offering a small step up from Madden NFL 23. The game introduces new mechanics and animations, such as diverse tackle types and a momentum system, making movements feel weighted and realistic.

Why is Madden 25 25? ›

Madden NFL 25 (2013 video game), a video game released in 2013 for the franchise's 25th anniversary.

Why are my starters tired in Madden 24? ›

The game is recognizing that your players are too tired. and therefore not putting them in the game. So the first and simplest way to fix this is that. anytime you start by franchise, make sure progressive fatigue is set to off.

Why aren't my starters playing in franchise Madden 24? ›

Go to franchise settings & turn progressive fatigue off, then gameplay settings and fatigue slider down to zero. Last go to manage staff -> auto sub: turn ALL “sub out” sliders all the way to 0 so your starters aren't subbed out. Last step is what fixed it for me.

What is the WR catching slider in Madden? ›

WR Catching

Adjust the slider to determine how effective you are at catching. This option has a value range of 0-100. The default is set to 50.

What difficulty do pro Madden players play on? ›

And All-Pro kind of became the norm, even for a competitive player,” RG said. “We're really excited that the competitive circuit, any competitive ladder that's open, or any competitive tournament that we have this year, is going to be played on the All-Madden skill level again.”

What is the default difficulty in Madden? ›

Select the game difficulty level. This option includes Rookie, Pro, All-Pro, and All-Madden. The default is set to Rookie.

Which Madden setting is most realistic? ›

The Best Madden 25 Sliders for Realism (CPU Skill)
Passing
Run Blocking60
Ball Security40
Pass Defense
Reaction Time65
14 more rows
Aug 13, 2024

Is all-Madden harder than pro? ›

If you're ready to take your Madden skills to the next level, then All-Madden difficulty is where you want to be. This setting is significantly more challenging than All-Pro, and this guide will help you adapt your gameplay to dominate the CPU opponents at the highest level.

References

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